Bayne, Siân, and Ray Land. 2011. Digital Difference: Perspectives on Online Learning. Educational futures : rethinking theory and Practice. Sense. https://link.springer.com/book/10.1007%2F978-94-6091-580-2.
Bazalgette, Cary. 2010. ‘Chapter 3: Extending Children’s Experience of Film’. In Teaching Media in Primary Schools, 1st ed. SAGE. https://ucl.primo.exlibrisgroup.com/view/action/uresolver.do?operation=resolveService&package_service_id=14604569040004761&institutionId=4761&customerId=4760&VE=true.
Beavis, Catherine, and Ilana Snyder. 2004. Doing Literacy Online: Teaching, Learning, and Playing in an Electronic World. New dimensions in computers and Composition. Hampton Press.
Bell, David, and Barbara M. Kennedy. 2007. The Cybercultures Reader. 2nd ed. Routledge.
Benjamin, Walter, and J. A. Underwood. 2008. The Work of Art in the Age of Mechanical Reproduction. Penguin great ideas. Penguin.
Bezemer, Josephus Johannes, and Gunther R. Kress. 2016. Multimodality, Learning and Communication: A Social Semiotic Frame. Routledge, Taylor & Francis Group. https://www.taylorfrancis.com/books/9781315687537.
Birkerts, Sven. 2006. The Gutenberg Elegies: The Fate of Reading in an Electronic Age. Faber and Faber.
Blake, Nigel. 2000. ‘Tutors and Students without Faces or Places’’. In Enquiries at the Interface: Philosophical Problems of Online Education. Blackwell.
British Film Institute, English and Media Centre, and Film Education. 2000. Moving Images in the Classroom: A Secondary Teachers’ Guide to Using Film and Television. British Film Institute. http://www.bfi.org.uk/sites/bfi.org.uk/files/downloads/bfi-education-moving-images-in-the-classroom-2013-03.pdf.
British Film Institute Primary Education Working Group, Great Britain. Department for Education and Skills, and British Film Institute. Education Department. 2003. Look Again!: A Teaching Guide to Using Film and Television with Three- to Eleven-Year Olds. BFI Education. http://www.bfi.org.uk/education/teaching/lookagain/pdf/bfi_edu_look-again_teaching-guide.pdf.
Buckingham, David. 1993. Children Talking Television: The Making of Television Literacy. Falmer.
Buckingham, David. 2000. After the Death of Childhood: Growing up in the Age of Electronic Media. Polity Press. http://ebookcentral.proquest.com/lib/ucl/detail.action?docID=1211884.
Buckingham, David. 2007. Beyond Technology: Children’s Learning in the Age of Digital Culture. Polity. http://ucl.eblib.com/patron/FullRecord.aspx?p=1174290.
Buckingham, David. 2013. Media Education: Literacy, Learning and Contemporary Culture. Wiley. Electronic book. http://ebookcentral.proquest.com/lib/ucl/detail.action?docID=4029575.
Buckingham, David, Jenny Grahame, and Julian Sefton-Green. 1995. ‘Chapter 1: Introduction’. In Making Media: Practical Production in Media Education. English and Media Centre. https://contentstore.cla.co.uk/secure/link?id=9d5a52ac-6e1b-e711-80c9-005056af4099.
Buckingham, David, and Julian Sefton-Green. 1994. Cultural Studies Goes to School: Reading and Teaching Popular Media. Critical perspectives on literacy and Education. Taylor & Francis. http://dx.doi.org/10.4324/9780203992074.
Buckingham, David and University of London. Institute of Education. 2005. Schooling the Digital Generation: Popular Culture, the New Media and the Future of Education. Institute of Education, University of London. http://www.vlebooks.com/vleweb/product/openreader?id=UCL&isbn=9781782770114.
Burn, Andrew Nicholas. 2009. Making New Media: Creative Production and Digital Literacies. New literacies and Digital epistemologies. Peter Lang.
Burn, Andrew Nicholas, and James Durran. 2007. ‘Chapter 7: Game Literacy’. In Media Literacy in Schools: Practice, Production and Progression. Paul Chapman. http://dx.doi.org/10.4135/9781446213629.
Carr, Diane. 2006. ‘Chapter 4: Play and Pleasure’. In Computer Games: Text, Narrative and Play. Polity. http://sfx.ucl.ac.uk/sfx_local?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2017-06-20T18%3A05%3A20IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Journal-UCL_LMS_DS&rft_val_fmt=info:ofi/fmt:kev:mtx:book&rft.genre=book&rft.atitle=&rft.jtitle=&rft.btitle=Computer%20games%20text,%20narrative,%20and%20play&rft.aulast=Carr&rft.auinit=&rft.auinit1=&rft.auinitm=&rft.ausuffix=&rft.au=&rft.aucorp=&rft.volume=&rft.issue=&rft.part=&rft.quarter=&rft.ssn=&rft.spage=&rft.epage=&rft.pages=&rft.artnum=&rft.issn=&rft.eissn=&rft.isbn=9780745687506&rft.sici=&rft.coden=&rft_id=info:doi/&rft.object_id=&rft.856_url=http://ebookcentral.proquest.com/lib/UCL/detail.action?docID=1651142&svc_val_fmt=info:ofi/fmt:kev:mtx:sch_svc&svc.fulltext=yes&rft_dat=%3CUCL_LMS_DS%3E002714559%3C/UCL_LMS_DS%3E%3Curl%3E%3C/url%3E&rft.eisbn=&rft_id=info:oai/&req.language=eng.
Carr, Diane, Diana Laurillard, Richard Noss, et al. 2008. Education 2.0?: Designing the Web for Teaching and Learning. TLRP commentaries. Teaching and Learning Research Programme. http://eprints.ioe.ac.uk/6217/1/Selwyn2008education.pdf.
Cassell, Justine, and Henry Jenkins. 1998. From Barbie to Mortal Kombat: Gender and Computer Games. MIT. http://cognet.mit.edu.libproxy.ucl.ac.uk/book/barbie%C2%AE-to-mortal-kombat.
Coiro, Julie. 2008. Handbook of Research on New Literacies. Lawrence Erlbaum Associates. http://www.routledgehandbooks.com/doi/10.4324/9781410618894.
Cope, Bill, and Mary Kalantzis. 2000. Multiliteracies: Literacy Learning and the Design of Social Futures. Literacies. Routledge. https://www.taylorfrancis.com/books/e/9781134611843.
Cope, Peter. 2003. Digital Video and PC Editing. Teach yourself. Hodder Headline.
Craggs, Carol E. 1992. ‘Chapter 5: Representations of Reality’. In Media Education in the Primary School. Routledge.
Cuban, Larry and Teachers College, Columbia University. 1986. Teachers and Machines: The Classroom Use of Technology since 1920. Teachers College, Columbia University.
Davison, Jon, and Elaine Scarratt. 2012. ‘Chapter 10: Media and Citizenship’. In The Media Teacher’s Handbook. Routledge.
De Abreu, Belinha S. 2011. Media Literacy, Social Networking, and the Web 2.0 Environment for the K-12 Educator. Minding the media : critical issues for learning and Teaching. Peter Lang.
Du Gay, Paul and Open University. 1997. Doing Cultural Studies: The Story of the Sony Walkman. Culture, Media and Indentities. Sage, in association with The Open University.
Frasca, G. 2004. ‘Videogames of the Oppressed: Critical Thinking, Education, Tolerance and Other Trivial Issues’. In First Person: New Media as Story, Performance, and Game. MIT Press. http://www.electronicbookreview.com/thread/firstperson/Boalian.
Frechette, Julie D., and Robert Williams. 2016. Media Education for a Digital Generation. Routledge research in cultural and Media studies. Routledge. https://www.taylorfrancis.com/books/e/9781317402985.
Gauntlett, David, and Ross Horsley, eds. 2010. Web.Studies. 2nd edition. Bloomsbury Academic.
Gee, James Paul. 2004. ‘Chapter 4: Affinity Spaces’. In Situated Language and Learning: A Critique of Traditional Schooling, Literacies. Routledge. http://sfx.ucl.ac.uk/sfx_local?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2017-06-20T18%3A53%3A33IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Journal-UCL_LMS_DS&rft_val_fmt=info:ofi/fmt:kev:mtx:book&rft.genre=book&rft.atitle=&rft.jtitle=&rft.btitle=Situated%20language%20and%20learning%20a%20critique%20of%20traditional%20schooling&rft.aulast=Gee&rft.auinit=&rft.auinit1=&rft.auinitm=&rft.ausuffix=&rft.au=Gee,%20James%20Paul&rft.aucorp=&rft.volume=&rft.issue=&rft.part=&rft.quarter=&rft.ssn=&rft.spage=&rft.epage=&rft.pages=&rft.artnum=&rft.issn=&rft.eissn=9780415317764&rft.isbn=0203594215&rft.sici=&rft.coden=&rft_id=info:doi/&rft.object_id=&rft.856_url=http://libproxy.ucl.ac.uk/login?url=http://www.dawsonera.com/depp/reader/protected/external/AbstractView/S9780203594216&svc_val_fmt=info:ofi/fmt:kev:mtx:sch_svc&svc.fulltext=yes&rft_dat=%3CUCL_LMS_DS%3E002699544%3C/UCL_LMS_DS%3E%3Curl%3E%3C/url%3E&rft.eisbn=&rft_id=info:oai/&req.language=eng.
Gee, James Paul. 2007. What Video Games Have to Teach Us about Learning and Literacy. Rev. and Updated ed. Palgrave Macmillan.
Gillespie, Marie, Jason Toynbee, and Open University. 2006. Analysing Media Texts. Open University Press in association with The Open University.
Gloman, Chuck B. 2003. No-Budget Digital Filmmaking: How to Create Professional-Looking Videos for Little or No Cash. McGraw-Hill.
Himonides, E. 2012. ‘The Misunderstanding of Music-Technology-Education: A Meta-Perspective’. In The Oxford Handbook of Music Education: Volume I. Oxford University Press. http://dx.doi.org/10.1093/oxfordhb/9780199730810.001.0001.
Himonides, E., and R. Purves. 2010. ‘The Role of Technology’. In Music Education in the 21st Century in the United Kingdom: Achievements, Analysis and Aspirations, Bedford Way papers series. Institute of Education, University of London. https://ucl.primo.exlibrisgroup.com/view/action/uresolver.do?operation=resolveService&package_service_id=14908148980004761&institutionId=4761&customerId=4760&VE=true.
Hodge, Bob, and Gunther R. Kress. 1988. Social Semiotics. Polity Press in association with Basil Blackwell.
Jeffrey Earp. 2015. Game Making for Learning: A Systematic Review of the Research Literature. https://www.researchgate.net/publication/283460359_Game_Making_for_Learning_A_Systematic_Review_of_the_Research_Literature.
Jenkins, Henry. 2006a. ‘Chapter 5: Why Heather Can Write’. In Convergence Culture: Where Old and New Media Collide. New York UP. https://contentstore.cla.co.uk/secure/link?id=d0442329-6e1b-e711-80c9-005056af4099.
Jenkins, Henry. 2006b. Convergence Culture: Where Old and New Media Collide. New York UP. https://www.fulcrum.org/concern/monographs/pr76f3777.
Jenson, J., and S. de Castell. 2008. ‘Theorizing Gender and Digital Gameplay: Oversights, Accidents and Surprises’. Eludamos 2 (1). http://www.eludamos.org/index.php/eludamos/issue/view/4/showTocul,%20J.
Jewitt, Carey. 2006. Technology, Literacy and Learning: A Multimodal Approach. Routledge. http://www.vlebooks.com/vleweb/product/openreader?id=UCL&isbn=9780203964101.
Jones, Peter. 2006. ‘Chapter 3: Case Studies’. In Teaching Black Cinema, Teaching film and media studies. BFI. https://contentstore.cla.co.uk/secure/link?id=75ac425f-6e1b-e711-80c9-005056af4099.
Knoblauch, Hubert. 2014. PowerPoint, Communication, and the Knowledge Society. First paperback edition. Learning in doing : social, Cognitive and Computational perspectives. Cambridge University Press. http://ebooks.cambridge.org/ref/id/CBO9780511979149.
Kress, Gunther R. 2003. ‘Chapter 1: The Futures of Literacy’. In Literacy in the New Media Age, Literacies. Routledge. Electronic resource. https://doi.org/10.4324/9780203299234.
Lacasa, Pilar. 2013. Learning in Real and Virtual Worlds: Commercial Video Games as Educational Tools. Palgrave Macmillan’s digital education and Learning series. Palgrave Macmillan. https://link.springer.com/book/10.1057%2F9781137312051.
Lankshear, C., M. Peters, and M. Knobel. 2000. ‘Information, Knowledge and Learning: Some Issues Facing Epistemology and Education in a Digital Age’. In Enquiries at the Interface: Philosophical Problems of Online Education. Blackwell.
Laurel, Brenda. 1993. Computers as Theatre. Addison-Wesley.
Lievrouw, Leah A., and Sonia Livingstone. 2005. Handbook of New Media: Student Edition. SAGE Publications. Electronic resource. http://UCL.eblib.com/patron/FullRecord.aspx?p=1023993.
Lister, Martin. 2009a. ‘Chapter 3.15: Fragmentation and Convergence’. In New Media: A Critical Introduction, 2nd ed. Routledge. https://ucl.primo.exlibrisgroup.com/view/action/uresolver.do?operation=resolveService&package_service_id=14762479660004761&institutionId=4761&customerId=4760&VE=true.
Lister, Martin. 2009b. New Media: A Critical Introduction. 2nd ed. Routledge. Electronic resource. https://ucl.primo.exlibrisgroup.com/view/action/uresolver.do?operation=resolveService&package_service_id=14762479660004761&institutionId=4761&customerId=4760&VE=true.
Livingstone, Sonia. 2002. Young People and New Media: Childhood and the Changing Media Environment. SAGE. http://ebookcentral.proquest.com/lib/ucl/detail.action?docID=254721.
McDougall, Julian. 2006. ‘Chapter 7: Doing the Big Concepts’. In The Media Teacher’s Book. Hodder Arnold. https://contentstore.cla.co.uk/secure/link?id=f4b5adb4-3845-e711-80cb-005056af4099.
McLuhan, Marshall, Quentin Fiore, and Jerome Agel. 2001. The Medium Is the Massage: An Inventory of Effects. Gingko Press.
Mee, Adrian. n.d. E-Learning Policy and the ‘transformation’ of Schooling: A UK Case Study. http://www.eurodl.org/materials/contrib/2007/Adrian_Mee.htm.
Monaco, James. 2000. How to Read a Film: The World of Movies, Media, and Multimedia : Language, History, Theory. 3rd ed., Completely revised and Expanded. Oxford University Press.
Moss, Gemma. 1989. Un/Popular Fictions. Virago education series. Virago.
Nelmes, Jill. 2003. ‘Chapter 7: Gender and Film’. In An Introduction to Film Studies, 3rd ed. Routledge. https://contentstore.cla.co.uk/secure/link?id=f5b5adb4-3845-e711-80cb-005056af4099.
Pollmüller, Britta, and Martin Sercombe. 2011. The Teachers’ Animation Toolkit. Continuum. http://www.vlebooks.com/vleweb/product/openreader?id=UCL&isbn=9781441131072.
Poster, Mark. 1995. The Second Media Age. Polity Press. http://ebookcentral.proquest.com/lib/ucl/detail.action?docID=1272695.
Potter, John. 2012. ‘Chapter 8: Learner Voice and Lived Culture in Digital Media Production by Young Learners, Implications for Pedagogy and Future Research’. In Digital Media and Learner Identity: The New Curatorship, Digital education and learning. Palgrave Macmillan. http://sfx.ucl.ac.uk/sfx_local?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2017-06-20T17%3A50%3A57IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Journal-UCL_LMS_DS&rft_val_fmt=info:ofi/fmt:kev:mtx:book&rft.genre=book&rft.atitle=&rft.jtitle=&rft.btitle=Digital%20media%20and%20learner%20identity%20The%20new%20curatorship&rft.aulast=Potter&rft.auinit=&rft.auinit1=&rft.auinitm=&rft.ausuffix=&rft.au=Potter,%20John&rft.aucorp=&rft.volume=&rft.issue=&rft.part=&rft.quarter=&rft.ssn=&rft.spage=&rft.epage=&rft.pages=&rft.artnum=&rft.issn=&rft.eissn=&rft.isbn=113700486X&rft.sici=&rft.coden=&rft_id=info:doi/&rft.object_id=&rft.856_url=http://libproxy.ucl.ac.uk/login?url=http://www.palgraveconnect.com/doifinder/10.1057/9781137004864&svc_val_fmt=info:ofi/fmt:kev:mtx:sch_svc&svc.fulltext=yes&rft_dat=%3CUCL_LMS_DS%3E002686368%3C/UCL_LMS_DS%3E%3Curl%3E%3C/url%3E&rft.eisbn=&rft_id=info:oai/&req.language=eng.
Quinian, Oliver. n.d. Young Digital Makers: Surveying Attitudes and Opportunities for Digital Creativity across the UK. Nesta. http://www.nesta.org.uk/sites/default/files/young-digital-makers-march-2015.pdf.
Ringrose, Jessica; Gill, Rosalind; Livingstong, Sonia; Harvey, Laura. n.d. A Qualitative Study of Children, Young People and ‘Sexting’: A Report Prepared for the NSPCC. http://ucl-primo.hosted.exlibrisgroup.com/primo_library/libweb/action/display.do?tabs=detailsTab&ct=display&fn=search&doc=UCL_IOE_EPR_DS16396&indx=1&recIds=UCL_IOE_EPR_DS16396&recIdxs=0&elementId=0&renderMode=poppedOut&displayMode=full&frbrVersion=&frbg=&&dscnt=0&scp.scps=scope%3A%28UCL%29%2Cprimo_central_multiple_fe&tb=t&mode=Basic&vid=UCL_VU1&srt=rank&tab=local&dum=true&vl(freeText0)=A%20qualitative%20study%20of%20children%2C%20young%20people%20and%20%27sexting%27&dstmp=1497977866641.
Sawday, Jonathan, and Neil Rhodes. 2000. The Renaissance Computer: Knowledge Technology in the First Age of Print. Routledge. https://doi.org/10.4324/9780203463307.
Selwyn, Neil. 2002. Telling Tales on Technology: Qualitative Studies of Technology and Education. Cardiff papers in qualitative research. Ashgate.
Selwyn, Neil. 2011a. Education and Technology: Key Issues and Debates. Continuum. http://UCL.eblib.com/patron/FullRecord.aspx?p=661054.
Selwyn, Neil. 2011b. Schools and Schooling in the Digital Age: A Critical Analysis. Foundations and Futures of education. Routledge. https://www.taylorfrancis.com/books/9780203840795.
Selwyn, Neil. 2014. ‘Chapter 1: Why Distrust Educational Technology?’ In Distrusting Educational Technology: Critical Questions for Changing Times. Routledge.
Simmons, Angie. 2012. Drama with Movie-Making and Animation. Learning journeys with ICT. TTS Group.
Slevin, James. 2000. The Internet and Society. Polity P.
Stafford, Tim. 2011. Teaching Visual Literacy in the Primary Classroom: Comic Books, Film, Television and Picture Narratives. Routledge. https://www.taylorfrancis.com/books/9780203846797.
Street, Brian V. 1995. Social Literacies: Critical Approaches to Literacy in Development, Ethnography and Education. Real language series. Longman.
Taylor, T. L. 2006. Play between Worlds: Exploring Online Game Culture. MIT Press. http://ebookcentral.proquest.com/lib/UCL/detail.action?docID=3338607.
Teaching Media in Primary Schools. 2010. 1st ed. SAGE. http://sk.sagepub.com/books/teaching-media-in-primary-schools.
Tekinbaş, Katie Salen, and Eric Zimmerman. 2004. Rules of Play: Game Design Fundamentals. MIT P. https://search.ebscohost.com/login.aspx?direct=true&AuthType=ip,shib&db=nlebk&AN=2517892&site=ehost-live&scope=site&custid=s8454451.
Trifonas, Peter Pericles, ed. 2012. Learning the Virtual Life: Public Pedagogy in a Digital World. Routledge. http://dx.doi.org/10.4324/9780203818824.
Walker Rettberg, Jill. 2008. ‘Chapter 2: From Bards to Blogs’. In Blogging, Digital media and society series. Polity. https://contentstore.cla.co.uk/secure/link?id=5dcf0016-6e1b-e711-80c9-005056af4099.
White, Paul. 2000. Basic Digital Recording. SMT.
Williams, Raymond. 2011. Keywords: A Vocabulary of Culture and Society. Routledge revivals. Routledge. http://www.vlebooks.com/vleweb/product/openreader?id=UCL&isbn=9780203124949.