Bayne, S., & Land, R. (2011). Digital difference: perspectives on online learning: Vol. Educational futures : rethinking theory and practice. Sense. https://link.springer.com/book/10.1007%2F978-94-6091-580-2
Bazalgette, C. (2010). Chapter 3: Extending children’s experience of film. In Teaching media in primary schools (1st ed, pp. 35–47). SAGE. https://ucl.primo.exlibrisgroup.com/view/action/uresolver.do?operation=resolveService&package_service_id=14604569040004761&institutionId=4761&customerId=4760&VE=true
Beavis, C., & Snyder, I. (2004). Doing literacy online: teaching, learning, and playing in an electronic world: Vol. New dimensions in computers and composition. Hampton Press.
Bell, D., & Kennedy, B. M. (2007). The cybercultures reader (2nd ed). Routledge.
Benjamin, W., & Underwood, J. A. (2008). The work of art in the age of mechanical reproduction: Vol. Penguin great ideas. Penguin.
Bezemer, J. J., & Kress, G. R. (2016). Multimodality, learning and communication: a social semiotic frame. Routledge, Taylor & Francis Group. https://www.taylorfrancis.com/books/9781315687537
Birkerts, S. (2006). The Gutenberg elegies: the fate of reading in an electronic age. Faber and Faber.
Blake, N. (2000). Tutors and students without faces or places’. In Enquiries at the interface: philosophical problems of online education. Blackwell.
British Film Institute, English and Media Centre, & Film Education. (2000). Moving images in the classroom: a secondary teachers’ guide to using film and television. British Film Institute. http://www.bfi.org.uk/sites/bfi.org.uk/files/downloads/bfi-education-moving-images-in-the-classroom-2013-03.pdf
British Film Institute Primary Education Working Group, Great Britain. Department for Education and Skills, & British Film Institute. Education Department. (2003). Look again!: a teaching guide to using film and television with three- to eleven-year olds. BFI Education. http://www.bfi.org.uk/education/teaching/lookagain/pdf/bfi_edu_look-again_teaching-guide.pdf
Buckingham, D. (1993). Children talking television: the making of television literacy. Falmer.
Buckingham, D. (2000). After the death of childhood: growing up in the age of electronic media. Polity Press. http://ebookcentral.proquest.com/lib/ucl/detail.action?docID=1211884
Buckingham, D. (2007). Beyond technology: children’s learning in the age of digital culture. Polity. http://ucl.eblib.com/patron/FullRecord.aspx?p=1174290
Buckingham, D. (2013). Media Education: Literacy, Learning and Contemporary Culture. Wiley. http://ebookcentral.proquest.com/lib/ucl/detail.action?docID=4029575
Buckingham, D., Grahame, J., & Sefton-Green, J. (1995). Chapter 1: Introduction. In Making media: practical production in media education (pp. 1–16). English and Media Centre. https://contentstore.cla.co.uk/secure/link?id=9d5a52ac-6e1b-e711-80c9-005056af4099
Buckingham, D., & Sefton-Green, J. (1994). Cultural studies goes to school: reading and teaching popular media: Vol. Critical perspectives on literacy and education. Taylor & Francis. http://dx.doi.org/10.4324/9780203992074
Buckingham, D. & University of London. Institute of Education. (2005). Schooling the digital generation: popular culture, the new media and the future of education. Institute of Education, University of London. http://www.vlebooks.com/vleweb/product/openreader?id=UCL&isbn=9781782770114
Burn, A. N. (2009). Making new media: creative production and digital literacies: Vol. New literacies and digital epistemologies. Peter Lang.
Burn, A. N., & Durran, J. (2007). Chapter 7: Game literacy. In Media literacy in schools: practice, production and progression. Paul Chapman. http://dx.doi.org/10.4135/9781446213629
Carr, D. (2006). Chapter 4: Play and pleasure. In Computer games: text, narrative and play (pp. 45–58). Polity. http://sfx.ucl.ac.uk/sfx_local?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2017-06-20T18%3A05%3A20IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Journal-UCL_LMS_DS&rft_val_fmt=info:ofi/fmt:kev:mtx:book&rft.genre=book&rft.atitle=&rft.jtitle=&rft.btitle=Computer%20games%20text,%20narrative,%20and%20play&rft.aulast=Carr&rft.auinit=&rft.auinit1=&rft.auinitm=&rft.ausuffix=&rft.au=&rft.aucorp=&rft.volume=&rft.issue=&rft.part=&rft.quarter=&rft.ssn=&rft.spage=&rft.epage=&rft.pages=&rft.artnum=&rft.issn=&rft.eissn=&rft.isbn=9780745687506&rft.sici=&rft.coden=&rft_id=info:doi/&rft.object_id=&rft.856_url=http://ebookcentral.proquest.com/lib/UCL/detail.action?docID=1651142&svc_val_fmt=info:ofi/fmt:kev:mtx:sch_svc&svc.fulltext=yes&rft_dat=%3CUCL_LMS_DS%3E002714559%3C/UCL_LMS_DS%3E%3Curl%3E%3C/url%3E&rft.eisbn=&rft_id=info:oai/&req.language=eng
Carr, D., Laurillard, D., Noss, R., Selwyn, N., Economic and Social Research Council, Engineering and Physical Sciences Research Council, & Teaching and Learning Research Programme. (2008). Education 2.0?: designing the web for teaching and learning: Vol. TLRP commentaries. Teaching and Learning Research Programme. http://eprints.ioe.ac.uk/6217/1/Selwyn2008education.pdf
Cassell, J., & Jenkins, H. (1998). From Barbie to Mortal Kombat: gender and computer games. MIT. http://cognet.mit.edu.libproxy.ucl.ac.uk/book/barbie%C2%AE-to-mortal-kombat
Coiro, J. (2008). Handbook of research on new literacies. Lawrence Erlbaum Associates. http://www.routledgehandbooks.com/doi/10.4324/9781410618894
Cope, B., & Kalantzis, M. (2000). Multiliteracies: literacy learning and the design of social futures: Vol. Literacies. Routledge. https://www.taylorfrancis.com/books/e/9781134611843
Cope, P. (2003). Digital video and PC editing: Vol. Teach yourself. Hodder Headline.
Craggs, C. E. (1992). Chapter 5: Representations of Reality. In Media education in the primary school (pp. 109–134). Routledge.
Cuban, L. & Teachers College, Columbia University. (1986). Teachers and machines: the classroom use of technology since 1920. Teachers College, Columbia University.
Davison, J., & Scarratt, E. (2012). Chapter 10: Media and Citizenship. In The media teacher’s handbook. Routledge.
De Abreu, B. S. (2011). Media literacy, social networking, and the Web 2.0 environment for the K-12 educator: Vol. Minding the media : critical issues for learning and teaching. Peter Lang.
Du Gay, P. & Open University. (1997). Doing cultural studies: the story of the Sony Walkman: Vol. Culture, media and indentities. Sage, in association with The Open University.
Frasca, G. (2004). Videogames of the Oppressed: critical thinking, education, tolerance and other trivial issues. In First person: new media as story, performance, and game. MIT Press. http://www.electronicbookreview.com/thread/firstperson/Boalian
Frechette, J. D., & Williams, R. (2016). Media education for a digital generation: Vol. Routledge research in cultural and media studies. Routledge. https://www.taylorfrancis.com/books/e/9781317402985
Gauntlett, D., & Horsley, R. (Eds.). (2010). Web.studies (2nd edition). Bloomsbury Academic.
Gee, J. P. (2004). Chapter 4: Affinity spaces. In Situated language and learning: a critique of traditional schooling: Vol. Literacies (pp. 70–82). Routledge. http://sfx.ucl.ac.uk/sfx_local?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2017-06-20T18%3A53%3A33IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Journal-UCL_LMS_DS&rft_val_fmt=info:ofi/fmt:kev:mtx:book&rft.genre=book&rft.atitle=&rft.jtitle=&rft.btitle=Situated%20language%20and%20learning%20a%20critique%20of%20traditional%20schooling&rft.aulast=Gee&rft.auinit=&rft.auinit1=&rft.auinitm=&rft.ausuffix=&rft.au=Gee,%20James%20Paul&rft.aucorp=&rft.volume=&rft.issue=&rft.part=&rft.quarter=&rft.ssn=&rft.spage=&rft.epage=&rft.pages=&rft.artnum=&rft.issn=&rft.eissn=9780415317764&rft.isbn=0203594215&rft.sici=&rft.coden=&rft_id=info:doi/&rft.object_id=&rft.856_url=http://libproxy.ucl.ac.uk/login?url=http://www.dawsonera.com/depp/reader/protected/external/AbstractView/S9780203594216&svc_val_fmt=info:ofi/fmt:kev:mtx:sch_svc&svc.fulltext=yes&rft_dat=%3CUCL_LMS_DS%3E002699544%3C/UCL_LMS_DS%3E%3Curl%3E%3C/url%3E&rft.eisbn=&rft_id=info:oai/&req.language=eng
Gee, J. P. (2007). What video games have to teach us about learning and literacy (Rev. and updated ed). Palgrave Macmillan.
Gillespie, M., Toynbee, J., & Open University. (2006). Analysing media texts. Open University Press in association with The Open University.
Gloman, C. B. (2003). No-budget digital filmmaking: how to create professional-looking videos for little or no cash. McGraw-Hill.
Himonides, E. (2012). The misunderstanding of Music-Technology-Education: A Meta-perspective. In The Oxford handbook of music education: Volume I. Oxford University Press. http://dx.doi.org/10.1093/oxfordhb/9780199730810.001.0001
Himonides, E., & Purves, R. (2010). The role of technology. In Music education in the 21st century in the United Kingdom: achievements, analysis and aspirations: Vol. Bedford Way papers series. Institute of Education, University of London. https://ucl.primo.exlibrisgroup.com/view/action/uresolver.do?operation=resolveService&package_service_id=14908148980004761&institutionId=4761&customerId=4760&VE=true
Hodge, B., & Kress, G. R. (1988). Social semiotics. Polity Press in association with Basil Blackwell.
Jeffrey Earp. (2015). Game Making for Learning: A Systematic Review of the Research Literature. https://www.researchgate.net/publication/283460359_Game_Making_for_Learning_A_Systematic_Review_of_the_Research_Literature
Jenkins, H. (2006a). Chapter 5: Why Heather can Write. In Convergence culture: where old and new media collide (pp. 169–205). New York UP. https://contentstore.cla.co.uk/secure/link?id=d0442329-6e1b-e711-80c9-005056af4099
Jenkins, H. (2006b). Convergence culture: where old and new media collide. New York UP. https://www.fulcrum.org/concern/monographs/pr76f3777
Jenson, J., & de Castell, S. (2008). Theorizing gender and digital gameplay: Oversights, accidents and surprises. Eludamos, 2(1). http://www.eludamos.org/index.php/eludamos/issue/view/4/showTocul,%20J.
Jewitt, C. (2006). Technology, literacy and learning: a multimodal approach. Routledge. http://www.vlebooks.com/vleweb/product/openreader?id=UCL&isbn=9780203964101
Jones, P. (2006). Chapter 3: Case studies. In Teaching black cinema: Vol. Teaching film and media studies (pp. 52–80). BFI. https://contentstore.cla.co.uk/secure/link?id=75ac425f-6e1b-e711-80c9-005056af4099
Knoblauch, H. (2014). PowerPoint, communication, and the knowledge society: Vol. Learning in doing : social, cognitive and computational perspectives (First paperback edition). Cambridge University Press. http://ebooks.cambridge.org/ref/id/CBO9780511979149
Kress, G. R. (2003). Chapter 1: The futures of literacy. In Literacy in the new media age: Vol. Literacies. Routledge. https://doi.org/10.4324/9780203299234
Lacasa, P. (2013). Learning in real and virtual worlds: commercial video games as educational tools: Vol. Palgrave Macmillan’s digital education and learning series. Palgrave Macmillan. https://link.springer.com/book/10.1057%2F9781137312051
Lankshear, C., Peters, M., & Knobel, M. (2000). Information, knowledge and learning: some issues facing epistemology and education in a digital age. In Enquiries at the interface: philosophical problems of online education. Blackwell.
Laurel, B. (1993). Computers as theatre. Addison-Wesley.
Lievrouw, L. A., & Livingstone, S. (2005). Handbook of New Media: Student Edition. SAGE Publications. http://UCL.eblib.com/patron/FullRecord.aspx?p=1023993
Lister, M. (2009a). Chapter 3.15: Fragmentation and Convergence. In New media: a critical introduction (2nd ed, pp. 202–235). Routledge. https://ucl.primo.exlibrisgroup.com/view/action/uresolver.do?operation=resolveService&package_service_id=14762479660004761&institutionId=4761&customerId=4760&VE=true
Lister, M. (2009b). New media: a critical introduction (2nd ed). Routledge. https://ucl.primo.exlibrisgroup.com/view/action/uresolver.do?operation=resolveService&package_service_id=14762479660004761&institutionId=4761&customerId=4760&VE=true
Livingstone, S. (2002). Young people and new media: childhood and the changing media environment. SAGE. http://ebookcentral.proquest.com/lib/ucl/detail.action?docID=254721
McDougall, J. (2006). Chapter 7: Doing the big concepts. In The media teacher’s book. Hodder Arnold. https://contentstore.cla.co.uk/secure/link?id=f4b5adb4-3845-e711-80cb-005056af4099
McLuhan, M., Fiore, Q., & Agel, J. (2001). The medium is the massage: an inventory of effects. Gingko Press.
Mee, A. (n.d.). E-learning policy and the ‘transformation’ of schooling: a UK case study. http://www.eurodl.org/materials/contrib/2007/Adrian_Mee.htm
Monaco, J. (2000). How to read a film: the world of movies, media, and multimedia : language, history, theory (3rd ed., completely revised and expanded). Oxford University Press.
Moss, G. (1989). Un/popular fictions: Vol. Virago education series. Virago.
Nelmes, J. (2003). Chapter 7: Gender and Film. In An introduction to film studies (3rd ed, pp. 242–277). Routledge. https://contentstore.cla.co.uk/secure/link?id=f5b5adb4-3845-e711-80cb-005056af4099
Pollmüller, B., & Sercombe, M. (2011). The teachers’ animation toolkit. Continuum. http://www.vlebooks.com/vleweb/product/openreader?id=UCL&isbn=9781441131072
Poster, M. (1995). The second media age. Polity Press. http://ebookcentral.proquest.com/lib/ucl/detail.action?docID=1272695
Potter, J. (2012). Chapter 8: Learner voice and lived culture in digital media production by young learners, implications for pedagogy and future research. In Digital media and learner identity: the new curatorship: Vol. Digital education and learning (pp. 114–130). Palgrave Macmillan. http://sfx.ucl.ac.uk/sfx_local?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2017-06-20T17%3A50%3A57IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Journal-UCL_LMS_DS&rft_val_fmt=info:ofi/fmt:kev:mtx:book&rft.genre=book&rft.atitle=&rft.jtitle=&rft.btitle=Digital%20media%20and%20learner%20identity%20The%20new%20curatorship&rft.aulast=Potter&rft.auinit=&rft.auinit1=&rft.auinitm=&rft.ausuffix=&rft.au=Potter,%20John&rft.aucorp=&rft.volume=&rft.issue=&rft.part=&rft.quarter=&rft.ssn=&rft.spage=&rft.epage=&rft.pages=&rft.artnum=&rft.issn=&rft.eissn=&rft.isbn=113700486X&rft.sici=&rft.coden=&rft_id=info:doi/&rft.object_id=&rft.856_url=http://libproxy.ucl.ac.uk/login?url=http://www.palgraveconnect.com/doifinder/10.1057/9781137004864&svc_val_fmt=info:ofi/fmt:kev:mtx:sch_svc&svc.fulltext=yes&rft_dat=%3CUCL_LMS_DS%3E002686368%3C/UCL_LMS_DS%3E%3Curl%3E%3C/url%3E&rft.eisbn=&rft_id=info:oai/&req.language=eng
Quinian, O. (n.d.). Young Digital Makers: surveying attitudes and opportunities for digital creativity across the UK. Nesta. http://www.nesta.org.uk/sites/default/files/young-digital-makers-march-2015.pdf
Ringrose, Jessica; Gill, Rosalind; Livingstong, Sonia; Harvey, Laura. (n.d.). A qualitative study of children, young people and ‘sexting’: a report prepared for the NSPCC. http://ucl-primo.hosted.exlibrisgroup.com/primo_library/libweb/action/display.do?tabs=detailsTab&ct=display&fn=search&doc=UCL_IOE_EPR_DS16396&indx=1&recIds=UCL_IOE_EPR_DS16396&recIdxs=0&elementId=0&renderMode=poppedOut&displayMode=full&frbrVersion=&frbg=&&dscnt=0&scp.scps=scope%3A%28UCL%29%2Cprimo_central_multiple_fe&tb=t&mode=Basic&vid=UCL_VU1&srt=rank&tab=local&dum=true&vl(freeText0)=A%20qualitative%20study%20of%20children%2C%20young%20people%20and%20%27sexting%27&dstmp=1497977866641
Sawday, J., & Rhodes, N. (2000). The Renaissance computer: knowledge technology in the first age of print. Routledge.
Selwyn, N. (2002). Telling tales on technology: qualitative studies of technology and education: Vol. Cardiff papers in qualitative research. Ashgate.
Selwyn, N. (2011a). Education and technology: key issues and debates. Continuum. http://UCL.eblib.com/patron/FullRecord.aspx?p=661054
Selwyn, N. (2011b). Schools and schooling in the digital age: a critical analysis: Vol. Foundations and futures of education. Routledge. https://www.taylorfrancis.com/books/9780203840795
Selwyn, N. (2014). Chapter 1: Why distrust educational technology? In Distrusting educational technology: critical questions for changing times (pp. 1–19). Routledge.
Simmons, A. (2012). Drama with movie-making and animation: Vol. Learning journeys with ICT. TTS Group.
Slevin, J. (2000). The internet and society. Polity P.
Stafford, T. (2011). Teaching visual literacy in the primary classroom: comic books, film, television and picture narratives. Routledge. https://www.taylorfrancis.com/books/9780203846797
Street, B. V. (1995). Social literacies: critical approaches to literacy in development, ethnography and education: Vol. Real language series. Longman.
Taylor, T. L. (2006). Play between worlds: exploring online game culture. MIT Press. http://ebookcentral.proquest.com/lib/UCL/detail.action?docID=3338607
Teaching media in primary schools (1st ed). (2010). SAGE. http://sk.sagepub.com/books/teaching-media-in-primary-schools
Tekinbaş, K. S., & Zimmerman, E. (2004). Rules of play: game design fundamentals. MIT P.
Trifonas, P. P. (Ed.). (2012). Learning the virtual life: public pedagogy in a digital world. Routledge. http://dx.doi.org/10.4324/9780203818824
Walker Rettberg, J. (2008). Chapter 2: From bards to blogs. In Blogging: Vol. Digital media and society series (pp. 31–56). Polity. https://contentstore.cla.co.uk/secure/link?id=5dcf0016-6e1b-e711-80c9-005056af4099
White, P. (2000). Basic digital recording. SMT.
Williams, R. (2011). Keywords: a vocabulary of culture and society: Vol. Routledge revivals. Routledge. http://www.vlebooks.com/vleweb/product/openreader?id=UCL&isbn=9780203124949