Bayne, Siân, and Ray Land, Digital Difference: Perspectives on Online Learning (Rotterdam: Sense, 2011), Educational futures : rethinking theory and practice <https://link.springer.com/book/10.1007%2F978-94-6091-580-2>
Bazalgette, Cary, ‘Chapter 3: Extending Children’s Experience of Film’, in Teaching Media in Primary Schools, 1st ed (Los Angeles: SAGE, 2010), pp. 35–47 <https://ucl.primo.exlibrisgroup.com/view/action/uresolver.do?operation=resolveService&amp;package_service_id=14604569040004761&amp;institutionId=4761&amp;customerId=4760&amp;VE=true>
Beavis, Catherine, and Ilana Snyder, Doing Literacy Online: Teaching, Learning, and Playing in an Electronic World (Cresskill, N.J.: Hampton Press, 2004), New dimensions in computers and composition
Bell, David, and Barbara M. Kennedy, The Cybercultures Reader, 2nd ed (Abingdon: Routledge, 2007)
Benjamin, Walter, and J. A. Underwood, The Work of Art in the Age of Mechanical Reproduction (London: Penguin, 2008), Penguin great ideas
Bezemer, Josephus Johannes, and Gunther R. Kress, Multimodality, Learning and Communication: A Social Semiotic Frame (London: Routledge, Taylor & Francis Group, 2016) <https://www.taylorfrancis.com/books/9781315687537>
Birkerts, Sven, The Gutenberg Elegies: The Fate of Reading in an Electronic Age (New York: Faber and Faber, 2006)
Blake, Nigel, ‘Tutors and Students without Faces or Places’’, in Enquiries at the Interface: Philosophical Problems of Online Education (Oxford: Blackwell, 2000)
British Film Institute, English and Media Centre, and Film Education, Moving Images in the Classroom: A Secondary Teachers’ Guide to Using Film and Television (London: British Film Institute, 2000) <http://www.bfi.org.uk/sites/bfi.org.uk/files/downloads/bfi-education-moving-images-in-the-classroom-2013-03.pdf>
British Film Institute Primary Education Working Group, Great Britain. Department for Education and Skills, and British Film Institute. Education Department, Look Again!: A Teaching Guide to Using Film and Television with Three- to Eleven-Year Olds (London: BFI Education, 2003) <http://www.bfi.org.uk/education/teaching/lookagain/pdf/bfi_edu_look-again_teaching-guide.pdf>
Buckingham, David, After the Death of Childhood: Growing up in the Age of Electronic Media (Cambridge, UK: Polity Press, 2000) <http://ebookcentral.proquest.com/lib/ucl/detail.action?docID=1211884>
———, Beyond Technology: Children’s Learning in the Age of Digital Culture (Cambridge: Polity, 2007) <http://ucl.eblib.com/patron/FullRecord.aspx?p=1174290>
———, Children Talking Television: The Making of Television Literacy (London: Falmer, 1993)
———, Media Education: Literacy, Learning and Contemporary Culture (Oxford: Wiley, 2013) <http://ebookcentral.proquest.com/lib/ucl/detail.action?docID=4029575>
Buckingham, David, Jenny Grahame, and Julian Sefton-Green, ‘Chapter 1: Introduction’, in Making Media: Practical Production in Media Education (London: English and Media Centre, 1995), pp. 1–16 <https://contentstore.cla.co.uk/secure/link?id=9d5a52ac-6e1b-e711-80c9-005056af4099>
Buckingham, David, and Julian Sefton-Green, Cultural Studies Goes to School: Reading and Teaching Popular Media (London: Taylor & Francis, 1994), Critical perspectives on literacy and education <http://dx.doi.org/10.4324/9780203992074>
Buckingham, David and University of London. Institute of Education, Schooling the Digital Generation: Popular Culture, the New Media and the Future of Education (London: Institute of Education, University of London, 2005) <http://www.vlebooks.com/vleweb/product/openreader?id=UCL&amp;isbn=9781782770114>
Burn, Andrew Nicholas, Making New Media: Creative Production and Digital Literacies (New York: Peter Lang, 2009), New literacies and digital epistemologies
Burn, Andrew Nicholas, and James Durran, ‘Chapter 7: Game Literacy’, in Media Literacy in Schools: Practice, Production and Progression (London: Paul Chapman, 2007) <http://dx.doi.org/10.4135/9781446213629>
Carr, Diane, ‘Chapter 4: Play and Pleasure’, in Computer Games: Text, Narrative and Play (Cambridge: Polity, 2006), pp. 45–58 <http://sfx.ucl.ac.uk/sfx_local?ctx_ver=Z39.88-2004&amp;ctx_enc=info:ofi/enc:UTF-8&amp;ctx_tim=2017-06-20T18%3A05%3A20IST&amp;url_ver=Z39.88-2004&amp;url_ctx_fmt=infofi/fmt:kev:mtx:ctx&amp;rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Journal-UCL_LMS_DS&amp;rft_val_fmt=info:ofi/fmt:kev:mtx:book&amp;rft.genre=book&amp;rft.atitle=&amp;rft.jtitle=&amp;rft.btitle=Computer%20games%20text,%20narrative,%20and%20play&amp;rft.aulast=Carr&amp;rft.auinit=&amp;rft.auinit1=&amp;rft.auinitm=&amp;rft.ausuffix=&amp;rft.au=&amp;rft.aucorp=&amp;rft.volume=&amp;rft.issue=&amp;rft.part=&amp;rft.quarter=&amp;rft.ssn=&amp;rft.spage=&amp;rft.epage=&amp;rft.pages=&amp;rft.artnum=&amp;rft.issn=&amp;rft.eissn=&amp;rft.isbn=9780745687506&amp;rft.sici=&amp;rft.coden=&amp;rft_id=info:doi/&amp;rft.object_id=&amp;rft.856_url=http://ebookcentral.proquest.com/lib/UCL/detail.action?docID=1651142&amp;svc_val_fmt=info:ofi/fmt:kev:mtx:sch_svc&amp;svc.fulltext=yes&amp;rft_dat=%3CUCL_LMS_DS%3E002714559%3C/UCL_LMS_DS%3E%3Curl%3E%3C/url%3E&amp;rft.eisbn=&amp;rft_id=info:oai/&amp;req.language=eng>
Carr, Diane, Diana Laurillard, Richard Noss, Neil Selwyn, Economic and Social Research Council, Engineering and Physical Sciences Research Council, and others, Education 2.0?: Designing the Web for Teaching and Learning (London: Teaching and Learning Research Programme, 2008), TLRP commentaries <http://eprints.ioe.ac.uk/6217/1/Selwyn2008education.pdf>
Cassell, Justine, and Henry Jenkins, From Barbie to Mortal Kombat: Gender and Computer Games (Cambridge, Mass: MIT, 1998) <http://cognet.mit.edu.libproxy.ucl.ac.uk/book/barbie%C2%AE-to-mortal-kombat>
Coiro, Julie, Handbook of Research on New Literacies (New York: Lawrence Erlbaum Associates, 2008) <http://www.routledgehandbooks.com/doi/10.4324/9781410618894>
Cope, Bill, and Mary Kalantzis, Multiliteracies: Literacy Learning and the Design of Social Futures (London: Routledge, 2000), Literacies <https://www.taylorfrancis.com/books/e/9781134611843>
Cope, Peter, Digital Video and PC Editing (London: Hodder Headline, 2003), Teach yourself
Craggs, Carol E., ‘Chapter 5: Representations of Reality’, in Media Education in the Primary School (London: Routledge, 1992), pp. 109–34
Cuban, Larry and Teachers College, Columbia University, Teachers and Machines: The Classroom Use of Technology since 1920 (New York: Teachers College, Columbia University, 1986)
Davison, Jon, and Elaine Scarratt, ‘Chapter 10: Media and Citizenship’, in The Media Teacher’s Handbook (London: Routledge, 2012)
De Abreu, Belinha S., Media Literacy, Social Networking, and the Web 2.0 Environment for the K-12 Educator (New York: Peter Lang, 2011), Minding the media : critical issues for learning and teaching
Du Gay, Paul and Open University, Doing Cultural Studies: The Story of the Sony Walkman (London: Sage, in association with The Open University, 1997), Culture, media and indentities
Frasca, G., ‘Videogames of the Oppressed: Critical Thinking, Education, Tolerance and Other Trivial Issues’, in First Person: New Media as Story, Performance, and Game (Cambridge, Mass: MIT Press, 2004) <http://www.electronicbookreview.com/thread/firstperson/Boalian>
Frechette, Julie D., and Robert Williams, Media Education for a Digital Generation (New York: Routledge, 2016), Routledge research in cultural and media studies <https://www.taylorfrancis.com/books/e/9781317402985>
Gauntlett, David, and Ross Horsley, eds., Web.Studies, 2nd edition (London: Bloomsbury Academic, 2010)
Gee, James Paul, ‘Chapter 4: Affinity Spaces’, in Situated Language and Learning: A Critique of Traditional Schooling (London: Routledge, 2004), Literacies, 70–82 <http://sfx.ucl.ac.uk/sfx_local?ctx_ver=Z39.88-2004&amp;ctx_enc=info:ofi/enc:UTF-8&amp;ctx_tim=2017-06-20T18%3A53%3A33IST&amp;url_ver=Z39.88-2004&amp;url_ctx_fmt=infofi/fmt:kev:mtx:ctx&amp;rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Journal-UCL_LMS_DS&amp;rft_val_fmt=info:ofi/fmt:kev:mtx:book&amp;rft.genre=book&amp;rft.atitle=&amp;rft.jtitle=&amp;rft.btitle=Situated%20language%20and%20learning%20a%20critique%20of%20traditional%20schooling&amp;rft.aulast=Gee&amp;rft.auinit=&amp;rft.auinit1=&amp;rft.auinitm=&amp;rft.ausuffix=&amp;rft.au=Gee,%20James%20Paul&amp;rft.aucorp=&amp;rft.volume=&amp;rft.issue=&amp;rft.part=&amp;rft.quarter=&amp;rft.ssn=&amp;rft.spage=&amp;rft.epage=&amp;rft.pages=&amp;rft.artnum=&amp;rft.issn=&amp;rft.eissn=9780415317764&amp;rft.isbn=0203594215&amp;rft.sici=&amp;rft.coden=&amp;rft_id=info:doi/&amp;rft.object_id=&amp;rft.856_url=http://libproxy.ucl.ac.uk/login?url=http://www.dawsonera.com/depp/reader/protected/external/AbstractView/S9780203594216&amp;svc_val_fmt=info:ofi/fmt:kev:mtx:sch_svc&amp;svc.fulltext=yes&amp;rft_dat=%3CUCL_LMS_DS%3E002699544%3C/UCL_LMS_DS%3E%3Curl%3E%3C/url%3E&amp;rft.eisbn=&amp;rft_id=info:oai/&amp;req.language=eng>
———, What Video Games Have to Teach Us about Learning and Literacy, Rev. and updated ed (Basingstoke: Palgrave Macmillan, 2007)
Gillespie, Marie, Jason Toynbee, and Open University, Analysing Media Texts (Maidenhead: Open University Press in association with The Open University, 2006)
Gloman, Chuck B., No-Budget Digital Filmmaking: How to Create Professional-Looking Videos for Little or No Cash (New York: McGraw-Hill, 2003)
Himonides, E., ‘The Misunderstanding of Music-Technology-Education: A Meta-Perspective’, in The Oxford Handbook of Music Education: Volume I (New York: Oxford University Press, 2012) <http://dx.doi.org/10.1093/oxfordhb/9780199730810.001.0001>
Himonides, E., and R. Purves, ‘The Role of Technology’, in Music Education in the 21st Century in the United Kingdom: Achievements, Analysis and Aspirations (London: Institute of Education, University of London, 2010), Bedford Way papers series <https://ucl.primo.exlibrisgroup.com/view/action/uresolver.do?operation=resolveService&amp;package_service_id=14908148980004761&amp;institutionId=4761&amp;customerId=4760&amp;VE=true>
Hodge, Bob, and Gunther R. Kress, Social Semiotics (Cambridge: Polity Press in association with Basil Blackwell, 1988)
Jeffrey Earp, ‘Game Making for Learning: A Systematic Review of the Research Literature’, 2015 <https://www.researchgate.net/publication/283460359_Game_Making_for_Learning_A_Systematic_Review_of_the_Research_Literature>
Jenkins, Henry, ‘Chapter 5: Why Heather Can Write’, in Convergence Culture: Where Old and New Media Collide (New York: New York UP, 2006), pp. 169–205 <https://contentstore.cla.co.uk/secure/link?id=d0442329-6e1b-e711-80c9-005056af4099>
———, Convergence Culture: Where Old and New Media Collide (New York: New York UP, 2006) <https://www.fulcrum.org/concern/monographs/pr76f3777>
Jenson, J., and S. de Castell, ‘Theorizing Gender and Digital Gameplay: Oversights, Accidents and Surprises’, Eludamos, 2.1 (2008) <http://www.eludamos.org/index.php/eludamos/issue/view/4/showTocul,%20J.>
Jewitt, Carey, Technology, Literacy and Learning: A Multimodal Approach (London: Routledge, 2006) <http://www.vlebooks.com/vleweb/product/openreader?id=UCL&amp;isbn=9780203964101>
Jones, Peter, ‘Chapter 3: Case Studies’, in Teaching Black Cinema (London: BFI, 2006), Teaching film and media studies, 52–80 <https://contentstore.cla.co.uk/secure/link?id=75ac425f-6e1b-e711-80c9-005056af4099>
Knoblauch, Hubert, PowerPoint, Communication, and the Knowledge Society, First paperback edition (New York: Cambridge University Press, 2014), Learning in doing : social, cognitive and computational perspectives <http://ebooks.cambridge.org/ref/id/CBO9780511979149>
Kress, Gunther R., ‘Chapter 1: The Futures of Literacy’, in Literacy in the New Media Age (London: Routledge, 2003), Literacies <https://doi.org/10.4324/9780203299234>
Lacasa, Pilar, Learning in Real and Virtual Worlds: Commercial Video Games as Educational Tools (New York: Palgrave Macmillan, 2013), Palgrave Macmillan’s digital education and learning series <https://link.springer.com/book/10.1057%2F9781137312051>
Lankshear, C., M. Peters, and M. Knobel, ‘Information, Knowledge and Learning: Some Issues Facing Epistemology and Education in a Digital Age’, in Enquiries at the Interface: Philosophical Problems of Online Education (Oxford: Blackwell, 2000)
Laurel, Brenda, Computers as Theatre (Reading, Mass. ; Wokingham: Addison-Wesley, 1993)
Lievrouw, Leah A., and Sonia Livingstone, Handbook of New Media: Student Edition (London: SAGE Publications, 2005) <http://UCL.eblib.com/patron/FullRecord.aspx?p=1023993>
Lister, Martin, ‘Chapter 3.15: Fragmentation and Convergence’, in New Media: A Critical Introduction, 2nd ed (London: Routledge, 2009), pp. 202–35 <https://ucl.primo.exlibrisgroup.com/view/action/uresolver.do?operation=resolveService&amp;package_service_id=14762479660004761&amp;institutionId=4761&amp;customerId=4760&amp;VE=true>
———, New Media: A Critical Introduction, 2nd ed (Milton Park, Abingdon, Oxon: Routledge, 2009) <https://ucl.primo.exlibrisgroup.com/view/action/uresolver.do?operation=resolveService&amp;package_service_id=14762479660004761&amp;institutionId=4761&amp;customerId=4760&amp;VE=true>
Livingstone, Sonia, Young People and New Media: Childhood and the Changing Media Environment (London: SAGE, 2002) <http://ebookcentral.proquest.com/lib/ucl/detail.action?docID=254721>
McDougall, Julian, ‘Chapter 7: Doing the Big Concepts’, in The Media Teacher’s Book (London: Hodder Arnold, 2006) <https://contentstore.cla.co.uk/secure/link?id=f4b5adb4-3845-e711-80cb-005056af4099>
McLuhan, Marshall, Quentin Fiore, and Jerome Agel, The Medium Is the Massage: An Inventory of Effects (Corte Madera, CA: Gingko Press, 2001)
Mee, Adrian, ‘E-Learning Policy and the “transformation” of Schooling: A UK Case Study’ <http://www.eurodl.org/materials/contrib/2007/Adrian_Mee.htm>
Monaco, James, How to Read a Film: The World of Movies, Media, and Multimedia : Language, History, Theory, 3rd ed., completely revised and expanded (New York: Oxford University Press, 2000)
Moss, Gemma, Un/Popular Fictions (London: Virago, 1989), Virago education series
Nelmes, Jill, ‘Chapter 7: Gender and Film’, in An Introduction to Film Studies, 3rd ed (London: Routledge, 2003), pp. 242–77 <https://contentstore.cla.co.uk/secure/link?id=f5b5adb4-3845-e711-80cb-005056af4099>
Pollmüller, Britta, and Martin Sercombe, The Teachers’ Animation Toolkit (London: Continuum, 2011) <http://www.vlebooks.com/vleweb/product/openreader?id=UCL&amp;isbn=9781441131072>
Poster, Mark, The Second Media Age (Cambridge, UK: Polity Press, 1995) <http://ebookcentral.proquest.com/lib/ucl/detail.action?docID=1272695>
Potter, John, ‘Chapter 8: Learner Voice and Lived Culture in Digital Media Production by Young Learners, Implications for Pedagogy and Future Research’, in Digital Media and Learner Identity: The New Curatorship (New York: Palgrave Macmillan, 2012), Digital education and learning, 114–30 <http://sfx.ucl.ac.uk/sfx_local?ctx_ver=Z39.88-2004&amp;ctx_enc=info:ofi/enc:UTF-8&amp;ctx_tim=2017-06-20T17%3A50%3A57IST&amp;url_ver=Z39.88-2004&amp;url_ctx_fmt=infofi/fmt:kev:mtx:ctx&amp;rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Journal-UCL_LMS_DS&amp;rft_val_fmt=info:ofi/fmt:kev:mtx:book&amp;rft.genre=book&amp;rft.atitle=&amp;rft.jtitle=&amp;rft.btitle=Digital%20media%20and%20learner%20identity%20The%20new%20curatorship&amp;rft.aulast=Potter&amp;rft.auinit=&amp;rft.auinit1=&amp;rft.auinitm=&amp;rft.ausuffix=&amp;rft.au=Potter,%20John&amp;rft.aucorp=&amp;rft.volume=&amp;rft.issue=&amp;rft.part=&amp;rft.quarter=&amp;rft.ssn=&amp;rft.spage=&amp;rft.epage=&amp;rft.pages=&amp;rft.artnum=&amp;rft.issn=&amp;rft.eissn=&amp;rft.isbn=113700486X&amp;rft.sici=&amp;rft.coden=&amp;rft_id=info:doi/&amp;rft.object_id=&amp;rft.856_url=http://libproxy.ucl.ac.uk/login?url=http://www.palgraveconnect.com/doifinder/10.1057/9781137004864&amp;svc_val_fmt=info:ofi/fmt:kev:mtx:sch_svc&amp;svc.fulltext=yes&amp;rft_dat=%3CUCL_LMS_DS%3E002686368%3C/UCL_LMS_DS%3E%3Curl%3E%3C/url%3E&amp;rft.eisbn=&amp;rft_id=info:oai/&amp;req.language=eng>
Quinian, Oliver, ‘Young Digital Makers: Surveying Attitudes and Opportunities for Digital Creativity across the UK’ (Nesta) <http://www.nesta.org.uk/sites/default/files/young-digital-makers-march-2015.pdf>
Ringrose, Jessica; Gill, Rosalind; Livingstong, Sonia; Harvey, Laura, ‘A Qualitative Study of Children, Young People and “Sexting”: A Report Prepared for the NSPCC’ <http://ucl-primo.hosted.exlibrisgroup.com/primo_library/libweb/action/display.do?tabs=detailsTab&amp;ct=display&amp;fn=search&amp;doc=UCL_IOE_EPR_DS16396&amp;indx=1&amp;recIds=UCL_IOE_EPR_DS16396&amp;recIdxs=0&amp;elementId=0&amp;renderMode=poppedOut&amp;displayMode=full&amp;frbrVersion=&amp;frbg=&amp;&amp;dscnt=0&amp;scp.scps=scope%3A%28UCL%29%2Cprimo_central_multiple_fe&amp;tb=t&amp;mode=Basic&amp;vid=UCL_VU1&amp;srt=rank&amp;tab=local&amp;dum=true&amp;vl(freeText0)=A%20qualitative%20study%20of%20children%2C%20young%20people%20and%20%27sexting%27&amp;dstmp=1497977866641>
Sawday, Jonathan, and Neil Rhodes, The Renaissance Computer: Knowledge Technology in the First Age of Print (London: Routledge, 2000)
Selwyn, Neil, ‘Chapter 1: Why Distrust Educational Technology?’, in Distrusting Educational Technology: Critical Questions for Changing Times (Abindgon: Routledge, 2014), pp. 1–19
———, Education and Technology: Key Issues and Debates (London: Continuum, 2011) <http://UCL.eblib.com/patron/FullRecord.aspx?p=661054>
———, Schools and Schooling in the Digital Age: A Critical Analysis (London: Routledge, 2011), Foundations and futures of education <https://www.taylorfrancis.com/books/9780203840795>
———, Telling Tales on Technology: Qualitative Studies of Technology and Education (Aldershot: Ashgate, 2002), Cardiff papers in qualitative research
Simmons, Angie, Drama with Movie-Making and Animation (Kirkby-in-Ashfield: TTS Group, 2012), Learning journeys with ICT
Slevin, James, The Internet and Society (Cambridge: Polity P., 2000)
Stafford, Tim, Teaching Visual Literacy in the Primary Classroom: Comic Books, Film, Television and Picture Narratives (London: Routledge, 2011) <https://www.taylorfrancis.com/books/9780203846797>
Street, Brian V., Social Literacies: Critical Approaches to Literacy in Development, Ethnography and Education (London: Longman, 1995), Real language series
Taylor, T. L., Play between Worlds: Exploring Online Game Culture (Cambridge, Mass: MIT Press, 2006) <http://ebookcentral.proquest.com/lib/UCL/detail.action?docID=3338607>
Teaching Media in Primary Schools, 1st ed (Los Angeles: SAGE, 2010) <http://sk.sagepub.com/books/teaching-media-in-primary-schools>
Tekinbaş, Katie Salen, and Eric Zimmerman, Rules of Play: Game Design Fundamentals (Cambridge, Mass: MIT P., 2004)
Trifonas, Peter Pericles, ed., Learning the Virtual Life: Public Pedagogy in a Digital World (New York: Routledge, 2012) <http://dx.doi.org/10.4324/9780203818824>
Walker Rettberg, Jill, ‘Chapter 2: From Bards to Blogs’, in Blogging (Cambridge: Polity, 2008), Digital media and society series, 31–56 <https://contentstore.cla.co.uk/secure/link?id=5dcf0016-6e1b-e711-80c9-005056af4099>
White, Paul, Basic Digital Recording (London: SMT, 2000)
Williams, Raymond, Keywords: A Vocabulary of Culture and Society (London: Routledge, 2011), Routledge revivals <http://www.vlebooks.com/vleweb/product/openreader?id=UCL&amp;isbn=9780203124949>