Bayne, S. and Land, R. (2011) Digital difference: perspectives on online learning. Rotterdam: Sense. Available at: https://link.springer.com/book/10.1007%2F978-94-6091-580-2.
Bazalgette, C. (2010) ‘Chapter 3: Extending children’s experience of film’, in Teaching media in primary schools. 1st ed. Los Angeles: SAGE, pp. 35–47. Available at: https://ucl.primo.exlibrisgroup.com/view/action/uresolver.do?operation=resolveService&package_service_id=14604569040004761&institutionId=4761&customerId=4760&VE=true.
Beavis, C. and Snyder, I. (2004) Doing literacy online: teaching, learning, and playing in an electronic world. Cresskill, N.J.: Hampton Press.
Bell, D. and Kennedy, B.M. (2007) The cybercultures reader. 2nd ed. Abingdon: Routledge.
Benjamin, W. and Underwood, J.A. (2008) The work of art in the age of mechanical reproduction. London: Penguin.
Bezemer, J.J. and Kress, G.R. (2016) Multimodality, learning and communication: a social semiotic frame. London: Routledge, Taylor & Francis Group. Available at: https://www.taylorfrancis.com/books/9781315687537.
Birkerts, S. (2006) The Gutenberg elegies: the fate of reading in an electronic age. New York: Faber and Faber.
Blake, N. (2000) ‘Tutors and students without faces or places’’, in Enquiries at the interface: philosophical problems of online education. Oxford: Blackwell.
British Film Institute, English and Media Centre, and Film Education (2000) Moving images in the classroom: a secondary teachers’ guide to using film and television. London: British Film Institute. Available at: http://www.bfi.org.uk/sites/bfi.org.uk/files/downloads/bfi-education-moving-images-in-the-classroom-2013-03.pdf.
British Film Institute Primary Education Working Group, Great Britain. Department for Education and Skills, and British Film Institute. Education Department (2003) Look again!: a teaching guide to using film and television with three- to eleven-year olds. London: BFI Education. Available at: http://www.bfi.org.uk/education/teaching/lookagain/pdf/bfi_edu_look-again_teaching-guide.pdf.
Buckingham, D. (1993) Children talking television: the making of television literacy. London: Falmer.
Buckingham, D. (2000) After the death of childhood: growing up in the age of electronic media. Cambridge, UK: Polity Press. Available at: http://ebookcentral.proquest.com/lib/ucl/detail.action?docID=1211884.
Buckingham, D. (2007) Beyond technology: children’s learning in the age of digital culture. Cambridge: Polity. Available at: http://ucl.eblib.com/patron/FullRecord.aspx?p=1174290.
Buckingham, D. (2013) Media Education: Literacy, Learning and Contemporary Culture. Oxford: Wiley. Available at: http://ebookcentral.proquest.com/lib/ucl/detail.action?docID=4029575.
Buckingham, D., Grahame, J. and Sefton-Green, J. (1995) ‘Chapter 1: Introduction’, in Making media: practical production in media education. London: English and Media Centre, pp. 1–16. Available at: https://contentstore.cla.co.uk/secure/link?id=9d5a52ac-6e1b-e711-80c9-005056af4099.
Buckingham, D. and Sefton-Green, J. (1994) Cultural studies goes to school: reading and teaching popular media. London: Taylor & Francis. Available at: http://dx.doi.org/10.4324/9780203992074.
Buckingham, D. and University of London. Institute of Education (2005) Schooling the digital generation: popular culture, the new media and the future of education. London: Institute of Education, University of London. Available at: http://www.vlebooks.com/vleweb/product/openreader?id=UCL&isbn=9781782770114.
Burn, A.N. (2009) Making new media: creative production and digital literacies. New York: Peter Lang.
Burn, A.N. and Durran, J. (2007) ‘Chapter 7: Game literacy’, in Media literacy in schools: practice, production and progression. London: Paul Chapman. Available at: http://dx.doi.org/10.4135/9781446213629.
Carr, D. (2006) ‘Chapter 4: Play and pleasure’, in Computer games: text, narrative and play. Cambridge: Polity, pp. 45–58. Available at: http://sfx.ucl.ac.uk/sfx_local?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2017-06-20T18%3A05%3A20IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Journal-UCL_LMS_DS&rft_val_fmt=info:ofi/fmt:kev:mtx:book&rft.genre=book&rft.atitle=&rft.jtitle=&rft.btitle=Computer%20games%20text,%20narrative,%20and%20play&rft.aulast=Carr&rft.auinit=&rft.auinit1=&rft.auinitm=&rft.ausuffix=&rft.au=&rft.aucorp=&rft.volume=&rft.issue=&rft.part=&rft.quarter=&rft.ssn=&rft.spage=&rft.epage=&rft.pages=&rft.artnum=&rft.issn=&rft.eissn=&rft.isbn=9780745687506&rft.sici=&rft.coden=&rft_id=info:doi/&rft.object_id=&rft.856_url=http://ebookcentral.proquest.com/lib/UCL/detail.action?docID=1651142&svc_val_fmt=info:ofi/fmt:kev:mtx:sch_svc&svc.fulltext=yes&rft_dat=%3CUCL_LMS_DS%3E002714559%3C/UCL_LMS_DS%3E%3Curl%3E%3C/url%3E&rft.eisbn=&rft_id=info:oai/&req.language=eng.
Carr, D. et al. (2008) Education 2.0?: designing the web for teaching and learning. London: Teaching and Learning Research Programme. Available at: http://eprints.ioe.ac.uk/6217/1/Selwyn2008education.pdf.
Cassell, J. and Jenkins, H. (1998) From Barbie to Mortal Kombat: gender and computer games. Cambridge, Mass: MIT. Available at: http://cognet.mit.edu.libproxy.ucl.ac.uk/book/barbie%C2%AE-to-mortal-kombat.
Coiro, J. (2008) Handbook of research on new literacies. New York: Lawrence Erlbaum Associates. Available at: http://www.routledgehandbooks.com/doi/10.4324/9781410618894.
Cope, B. and Kalantzis, M. (2000) Multiliteracies: literacy learning and the design of social futures. London: Routledge. Available at: https://www.taylorfrancis.com/books/e/9781134611843.
Cope, P. (2003) Digital video and PC editing. London: Hodder Headline.
Craggs, C.E. (1992) ‘Chapter 5: Representations of Reality’, in Media education in the primary school. London: Routledge, pp. 109–134.
Cuban, L. and Teachers College, Columbia University (1986) Teachers and machines: the classroom use of technology since 1920. New York: Teachers College, Columbia University.
Davison, J. and Scarratt, E. (2012) ‘Chapter 10: Media and Citizenship’, in The media teacher’s handbook. London: Routledge.
De Abreu, B.S. (2011) Media literacy, social networking, and the Web 2.0 environment for the K-12 educator. New York: Peter Lang.
Du Gay, P. and Open University (1997) Doing cultural studies: the story of the Sony Walkman. London: Sage, in association with The Open University.
Frasca, G. (2004) ‘Videogames of the Oppressed: critical thinking, education, tolerance and other trivial issues’, in First person: new media as story, performance, and game. Cambridge, Mass: MIT Press. Available at: http://www.electronicbookreview.com/thread/firstperson/Boalian.
Frechette, J.D. and Williams, R. (2016) Media education for a digital generation. New York: Routledge. Available at: https://www.taylorfrancis.com/books/e/9781317402985.
Gauntlett, D. and Horsley, R. (eds) (2010) Web.studies. 2nd edition. London: Bloomsbury Academic.
Gee, J.P. (2004) ‘Chapter 4: Affinity spaces’, in Situated language and learning: a critique of traditional schooling. London: Routledge, pp. 70–82. Available at: http://sfx.ucl.ac.uk/sfx_local?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2017-06-20T18%3A53%3A33IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Journal-UCL_LMS_DS&rft_val_fmt=info:ofi/fmt:kev:mtx:book&rft.genre=book&rft.atitle=&rft.jtitle=&rft.btitle=Situated%20language%20and%20learning%20a%20critique%20of%20traditional%20schooling&rft.aulast=Gee&rft.auinit=&rft.auinit1=&rft.auinitm=&rft.ausuffix=&rft.au=Gee,%20James%20Paul&rft.aucorp=&rft.volume=&rft.issue=&rft.part=&rft.quarter=&rft.ssn=&rft.spage=&rft.epage=&rft.pages=&rft.artnum=&rft.issn=&rft.eissn=9780415317764&rft.isbn=0203594215&rft.sici=&rft.coden=&rft_id=info:doi/&rft.object_id=&rft.856_url=http://libproxy.ucl.ac.uk/login?url=http://www.dawsonera.com/depp/reader/protected/external/AbstractView/S9780203594216&svc_val_fmt=info:ofi/fmt:kev:mtx:sch_svc&svc.fulltext=yes&rft_dat=%3CUCL_LMS_DS%3E002699544%3C/UCL_LMS_DS%3E%3Curl%3E%3C/url%3E&rft.eisbn=&rft_id=info:oai/&req.language=eng.
Gee, J.P. (2007) What video games have to teach us about learning and literacy. Rev. and updated ed. Basingstoke: Palgrave Macmillan.
Gillespie, M., Toynbee, J., and Open University (2006) Analysing media texts. Maidenhead: Open University Press in association with The Open University.
Gloman, C.B. (2003) No-budget digital filmmaking: how to create professional-looking videos for little or no cash. New York: McGraw-Hill.
Himonides, E. (2012) ‘The misunderstanding of Music-Technology-Education: A Meta-perspective’, in The Oxford handbook of music education: Volume I. New York: Oxford University Press. Available at: http://dx.doi.org/10.1093/oxfordhb/9780199730810.001.0001.
Himonides, E. and Purves, R. (2010) ‘The role of technology’, in Music education in the 21st century in the United Kingdom: achievements, analysis and aspirations. London: Institute of Education, University of London. Available at: https://ucl.primo.exlibrisgroup.com/view/action/uresolver.do?operation=resolveService&package_service_id=14908148980004761&institutionId=4761&customerId=4760&VE=true.
Hodge, B. and Kress, G.R. (1988) Social semiotics. Cambridge: Polity Press in association with Basil Blackwell.
Jeffrey Earp (2015) ‘Game Making for Learning: A Systematic Review of the Research Literature’. Available at: https://www.researchgate.net/publication/283460359_Game_Making_for_Learning_A_Systematic_Review_of_the_Research_Literature.
Jenkins, H. (2006a) ‘Chapter 5: Why Heather can Write’, in Convergence culture: where old and new media collide. New York: New York UP, pp. 169–205. Available at: https://contentstore.cla.co.uk/secure/link?id=d0442329-6e1b-e711-80c9-005056af4099.
Jenkins, H. (2006b) Convergence culture: where old and new media collide. New York: New York UP. Available at: https://www.fulcrum.org/concern/monographs/pr76f3777.
Jenson, J. and de Castell, S. (2008) ‘Theorizing gender and digital gameplay: Oversights, accidents and surprises’, Eludamos, 2(1). Available at: http://www.eludamos.org/index.php/eludamos/issue/view/4/showTocul,%20J.
Jewitt, C. (2006) Technology, literacy and learning: a multimodal approach. London: Routledge. Available at: http://www.vlebooks.com/vleweb/product/openreader?id=UCL&isbn=9780203964101.
Jones, P. (2006) ‘Chapter 3: Case studies’, in Teaching black cinema. London: BFI, pp. 52–80. Available at: https://contentstore.cla.co.uk/secure/link?id=75ac425f-6e1b-e711-80c9-005056af4099.
Knoblauch, H. (2014) PowerPoint, communication, and the knowledge society. First paperback edition. New York: Cambridge University Press. Available at: http://ebooks.cambridge.org/ref/id/CBO9780511979149.
Kress, G.R. (2003) ‘Chapter 1: The futures of literacy’, in Literacy in the new media age. London: Routledge. Available at: https://doi.org/10.4324/9780203299234.
Lacasa, P. (2013) Learning in real and virtual worlds: commercial video games as educational tools. New York: Palgrave Macmillan. Available at: https://link.springer.com/book/10.1057%2F9781137312051.
Lankshear, C., Peters, M. and Knobel, M. (2000) ‘Information, knowledge and learning: some issues facing epistemology and education in a digital age’, in Enquiries at the interface: philosophical problems of online education. Oxford: Blackwell.
Laurel, B. (1993) Computers as theatre. Reading, Mass. ; Wokingham: Addison-Wesley.
Lievrouw, L.A. and Livingstone, S. (2005) Handbook of New Media: Student Edition. London: SAGE Publications. Available at: http://UCL.eblib.com/patron/FullRecord.aspx?p=1023993.
Lister, M. (2009a) ‘Chapter 3.15: Fragmentation and Convergence’, in New media: a critical introduction. 2nd ed. London: Routledge, pp. 202–235. Available at: https://ucl.primo.exlibrisgroup.com/view/action/uresolver.do?operation=resolveService&package_service_id=14762479660004761&institutionId=4761&customerId=4760&VE=true.
Lister, M. (2009b) New media: a critical introduction. 2nd ed. Milton Park, Abingdon, Oxon: Routledge. Available at: https://ucl.primo.exlibrisgroup.com/view/action/uresolver.do?operation=resolveService&package_service_id=14762479660004761&institutionId=4761&customerId=4760&VE=true.
Livingstone, S. (2002) Young people and new media: childhood and the changing media environment. London: SAGE. Available at: http://ebookcentral.proquest.com/lib/ucl/detail.action?docID=254721.
McDougall, J. (2006) ‘Chapter 7: Doing the big concepts’, in The media teacher’s book. London: Hodder Arnold. Available at: https://contentstore.cla.co.uk/secure/link?id=f4b5adb4-3845-e711-80cb-005056af4099.
McLuhan, M., Fiore, Q. and Agel, J. (2001) The medium is the massage: an inventory of effects. Corte Madera, CA: Gingko Press.
Mee, A. (no date) ‘E-learning policy and the “transformation” of schooling: a UK case study’. Available at: http://www.eurodl.org/materials/contrib/2007/Adrian_Mee.htm.
Monaco, J. (2000) How to read a film: the world of movies, media, and multimedia : language, history, theory. 3rd ed., completely revised and expanded. New York: Oxford University Press.
Moss, G. (1989) Un/popular fictions. London: Virago.
Nelmes, J. (2003) ‘Chapter 7: Gender and Film’, in An introduction to film studies. 3rd ed. London: Routledge, pp. 242–277. Available at: https://contentstore.cla.co.uk/secure/link?id=f5b5adb4-3845-e711-80cb-005056af4099.
Pollmüller, B. and Sercombe, M. (2011) The teachers’ animation toolkit. London: Continuum. Available at: http://www.vlebooks.com/vleweb/product/openreader?id=UCL&isbn=9781441131072.
Poster, M. (1995) The second media age. Cambridge, UK: Polity Press. Available at: http://ebookcentral.proquest.com/lib/ucl/detail.action?docID=1272695.
Potter, J. (2012) ‘Chapter 8: Learner voice and lived culture in digital media production by young learners, implications for pedagogy and future research’, in Digital media and learner identity: the new curatorship. New York: Palgrave Macmillan, pp. 114–130. Available at: http://sfx.ucl.ac.uk/sfx_local?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2017-06-20T17%3A50%3A57IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Journal-UCL_LMS_DS&rft_val_fmt=info:ofi/fmt:kev:mtx:book&rft.genre=book&rft.atitle=&rft.jtitle=&rft.btitle=Digital%20media%20and%20learner%20identity%20The%20new%20curatorship&rft.aulast=Potter&rft.auinit=&rft.auinit1=&rft.auinitm=&rft.ausuffix=&rft.au=Potter,%20John&rft.aucorp=&rft.volume=&rft.issue=&rft.part=&rft.quarter=&rft.ssn=&rft.spage=&rft.epage=&rft.pages=&rft.artnum=&rft.issn=&rft.eissn=&rft.isbn=113700486X&rft.sici=&rft.coden=&rft_id=info:doi/&rft.object_id=&rft.856_url=http://libproxy.ucl.ac.uk/login?url=http://www.palgraveconnect.com/doifinder/10.1057/9781137004864&svc_val_fmt=info:ofi/fmt:kev:mtx:sch_svc&svc.fulltext=yes&rft_dat=%3CUCL_LMS_DS%3E002686368%3C/UCL_LMS_DS%3E%3Curl%3E%3C/url%3E&rft.eisbn=&rft_id=info:oai/&req.language=eng.
Quinian, O. (no date) ‘Young Digital Makers: surveying attitudes and opportunities for digital creativity across the UK’. Nesta. Available at: http://www.nesta.org.uk/sites/default/files/young-digital-makers-march-2015.pdf.
Ringrose, Jessica; Gill, Rosalind; Livingstong, Sonia; Harvey, Laura (no date) ‘A qualitative study of children, young people and “sexting”: a report prepared for the NSPCC’. Available at: http://ucl-primo.hosted.exlibrisgroup.com/primo_library/libweb/action/display.do?tabs=detailsTab&ct=display&fn=search&doc=UCL_IOE_EPR_DS16396&indx=1&recIds=UCL_IOE_EPR_DS16396&recIdxs=0&elementId=0&renderMode=poppedOut&displayMode=full&frbrVersion=&frbg=&&dscnt=0&scp.scps=scope%3A%28UCL%29%2Cprimo_central_multiple_fe&tb=t&mode=Basic&vid=UCL_VU1&srt=rank&tab=local&dum=true&vl(freeText0)=A%20qualitative%20study%20of%20children%2C%20young%20people%20and%20%27sexting%27&dstmp=1497977866641.
Sawday, J. and Rhodes, N. (2000) The Renaissance computer: knowledge technology in the first age of print. London: Routledge.
Selwyn, N. (2002) Telling tales on technology: qualitative studies of technology and education. Aldershot: Ashgate.
Selwyn, N. (2011a) Education and technology: key issues and debates. London: Continuum. Available at: http://UCL.eblib.com/patron/FullRecord.aspx?p=661054.
Selwyn, N. (2011b) Schools and schooling in the digital age: a critical analysis. London: Routledge. Available at: https://www.taylorfrancis.com/books/9780203840795.
Selwyn, N. (2014) ‘Chapter 1: Why distrust educational technology?’, in Distrusting educational technology: critical questions for changing times. Abindgon: Routledge, pp. 1–19.
Simmons, A. (2012) Drama with movie-making and animation. Kirkby-in-Ashfield: TTS Group.
Slevin, J. (2000) The internet and society. Cambridge: Polity P.
Stafford, T. (2011) Teaching visual literacy in the primary classroom: comic books, film, television and picture narratives. London: Routledge. Available at: https://www.taylorfrancis.com/books/9780203846797.
Street, B.V. (1995) Social literacies: critical approaches to literacy in development, ethnography and education. London: Longman.
Taylor, T.L. (2006) Play between worlds: exploring online game culture. Cambridge, Mass: MIT Press. Available at: http://ebookcentral.proquest.com/lib/UCL/detail.action?docID=3338607.
Teaching media in primary schools. 1st ed (2010). Los Angeles: SAGE. Available at: http://sk.sagepub.com/books/teaching-media-in-primary-schools.
Tekinbaş, K.S. and Zimmerman, E. (2004) Rules of play: game design fundamentals. Cambridge, Mass: MIT P.
Trifonas, P.P. (ed.) (2012) Learning the virtual life: public pedagogy in a digital world. New York: Routledge. Available at: http://dx.doi.org/10.4324/9780203818824.
Walker Rettberg, J. (2008) ‘Chapter 2: From bards to blogs’, in Blogging. Cambridge: Polity, pp. 31–56. Available at: https://contentstore.cla.co.uk/secure/link?id=5dcf0016-6e1b-e711-80c9-005056af4099.
White, P. (2000) Basic digital recording. London: SMT.
Williams, R. (2011) Keywords: a vocabulary of culture and society. London: Routledge. Available at: http://www.vlebooks.com/vleweb/product/openreader?id=UCL&isbn=9780203124949.